luni, 20 februarie 2012

L.A Noire


The game takes place in the year 1947 in the city of Los Angeles, a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife. The player assumes the role of Los Angeles Police Department Officer and later Detective Cole Phelps. The game starts with Phelps as a uniformed patrolman, and follows his career as he advances through the police department bureaus of Traffic, Homicide, Vice and Arson. Instead of missions or levels, the game assigns the player with cases. Each desk gives the player a new partner who will help Phelps in his investigations. After each case, the player will receive a rating of 1-5 stars depending on their performance in both interrogations and searching for clues. When searching an area for clues to the crime, in some cases, players can also find newspapers. Besides reading the story, the newspapers give access to a short cinematic that covers a part of the game's overarching plot or a flashback to Phelps' war memories. Near the end of the final desk, Arson, the player assumes control of Phelps's old Marine comrade Jack Kelso, who becomes the protagonist for the rest of the game; although different in appearance and personality, he controls identically to Phelps.
The game blends investigative elements such as mystery and crime solving, with fast-paced action sequences, including on-foot and car chases, hand-to-hand combat, interrogations and gunfights. In addition to the storyline cases, the player can work on optional side-investigations known as Street Crimes, which are 40 unassigned cases that are not related to the case that you are working on. The player can travel on foot, as well as in various vehicles. The player also has a total of ten detective suits available; an initial six, plus four downloadable ones. The suits are equipped with special abilities, such as increased damage protection.
When the player is interrogating suspects and witnesses, the player must listen to the story that he or she gives. The player will be given the option to either believe them, doubt them or accuse them of lying. (If the player accuses them of lying, the player must have evidence to prove that they're lying.) If the player interrogates two people at the police station, the player will be able to decide who to charge for the crime. The captain's attitude will tell if the player charged the right person.
If the player is having trouble completing an action sequence, after three failed attempts, they will have the option to skip past and continue through the narrative.
Weapons are only allowed in appropriate circumstances and only when a player is working on a case where a weapon is warranted. However, players are allowed to commandeer civilian cars. The game features a free roam mode called "The Streets of L.A.", which is unlocked on completion of a desk. In this mode, players can solve street crimes, search for gold film reels, landmarks and badges (some of which contribute to 100% completion of the game) or just drive around the city.

Saints Row The Third


Saints Row: The Third retains the blend of an action-adventure in an open world, urban warfare format that is traditional in the Saints Row series. The player, as the leader of the Third Street Saints, can explore the new city of Steelport, performing main missions that progress the game's story, and side missions. These side missions include Activities, minigames, Strongholds, rival gang bases that can be taken over to control a section of Steelport and Flashpoints, on-the-spot gang warfare. Successful completion of missions can earn the player in-game money, weapons, cars, and gang respect. The Third uses respect as experience points which grant levels, the highest level being 50, which in turn enable the player to spend money on improving specific attributes of their character, such as melee combat or firearms skills. The levelling system allows the player to purchase these attributes, or 'perks', each time the player character is leveled-up, with the various attributes requiring a certain level before purchase is possible. Money can also be used to purchase clothing items, weapons and cars, or may be used to upgrade weapons and cars, such as adding scopes or extra barrels to a weapon, which are then stored in the player's arsenal. Finally, money can be used to upgrade the Saints gang, customizing their appearance, outfits, and headquarters.
The "Initiation Station" system allows players to upload their character creations to The Third's online community, and download other players' creations to use with their save game. Within The Third, the player can set up to four different appearances for their gang. Finally, money is also used to purchase shops and other properties within Steelport, which will provide a steady stream of hourly income for the gang over time.
While completing some missions, the player may be given a choice of options to finalize the mission. For example, the player has the option of using a gigantic bomb to demolish one of the enemy skyscrapers in the city; though they will gain a great deal of respect for the action, it will alter the city's skyline for the rest of the game and cause non-player characters to react differently to the player, while leaving the building standing allows it to be used as a headquarters for the Saints. New Activities have been introduced alongside many from previous Saints Row games, while others, such as Fight Club, are absent.
The player's arsenal is presented as a pop-up compass through which weapons are equipped with the analog stick. Novelty weapons are introduced alongside the traditional arsenal of handguns and automatic weapons. Players will gain the ability to call down airstrikes on encamped enemies, or to use a remote control electric bug to control vehicles remotely. Unlike the first two games, there are no health recovery items in favor of improving the grenade throwing system; in exchange, the player's health will regenerate at a faster rate as long as they stay out of the line of fire. Nearly all actions in the game can be sped up by holding down a second controller button, dubbed by Volition as the "awesome button"; for example, when carjacking, holding down this button will cause the player character to missile-kick the driver out of the seat in short order.
In addition to the single-player mode, the game can be played co-operatively with another player. As in Saints Row 2, the second player can participate in all missions and activities, earning credit for their completion. Certain activities provide different rules when a second player is present; for example, in the Tiger Escort activity, the second player will have to control the tiger in the backseat while the first player drives. Because of their focus on the single player and co-operative experience, Volition has removed the unpopular competitive multiplayer from the title. Co-op features require an online pass.

Assassin's Creed


Assassin's Creed is an award-winning historical action-adventure open world stealth video game developed by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X. The bulk of the game takes place during the Third Crusade, with the plot revolving around a sect known as the Secret Order of Hashashin (Assassins). The player is in reality playing as a modern-day man named Desmond Miles, who through the use of a machine named the "Animus", is allowed the viewing and controlling of the protagonist's genetic memories of his ancestors, in this case, Altaïr ibn-La'Ahad, a member of the Assassins.
Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins, over an artifact known as a "Piece of Eden", an ancient artifact used to control minds. The game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. The story of a separate assassin, Assassin's Creed II, was released in November 2009. The sequel to Assassin's Creed II, Assassin's Creed: Brotherhood, was released in November 2010. A subsequent sequel, Assassin's Creed: Revelations, was released on November 15, 2011.

Need For Speed The Run


Need for Speed: The Run is a racing video game, the 18th title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe.
The game is described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".

Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings. The Run was in production for three years even though previous Black Box titles had much shorter development periods.